Requiem: Silence

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Branchline, Part 3

Cassie Greylock

Cassie Greylock is the daughter, and only child of Vance Greylock.

Comics: 146
Recent Appearance: Wedding Day, Part 29 (The Big Day)
First Appearance: 2006-01-12

Dana McAllen

Dana McAllen is a member of the urban exploration association that is currently investigating remnants of the worlds previous civilization. She initially made her debut in the Tunnelrunners side comic. She has been Ian's closest friend since early childhood, and is still his closest confidant.

Comics: 592
Recent Appearance: A Survivor Type: A Comfortable Apocalypse, Part 4
First Appearance: 2006-09-03

‹‹ First ‹ Prev Comments(18) Random Next › Last ››

Branchline, Part 3

Feb10
by admin on February 10, 2017 at 12:01 am
Chapter: Day 10, In the Month of New Leaves, 6564
Characters: Cassie Greylock, Dana McAllen
└ Tags: Cassie Greylock, Dana McAllen

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  • Wedding Day, Part 28 (Something Formal)
  • Railways, Part 10
  • 2006-09-19
  • The Big Guns, Part 7
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Discussion (18) ¬

  1. Slamlander
    February 10, 2017, 2:32 am | # | Reply
    I would not mind seeing the floorplan of this little house 😉
    • James Roden
      February 10, 2017, 1:47 pm | # | Reply
      The house is a 3rd Party product by a person named ‘Truform’
      https://www.renderosity.com/mod/bcs/compact-home/108988/

      Lots of interior shots, and an overhead. Truform just rocks, BTW…their interiors look incredible, and are very resource friendly, and they have been showing up alot as comic locations…

      Parts of Starfall, a hotel room, Adah’s home, Ishara’s home, and an office have all been used a time or two.

      https://www.renderosity.com/mod/bcs/vendor/TruForm

      • Slamlander
        February 10, 2017, 9:36 pm | # | Reply
        Thank you James,

        This is also tempting me to make my book covers this way.

        • admin
          February 11, 2017, 2:36 pm | # | Reply

          One thing to keep in mind is that I’m doing a lot of re-texturing on each piece (even things that are as great as Truforms stuff is.) The main issue is the specularity of items in world going from one program to another. Things look shiny and oily. So, I have to go through and re-tweak a bunch of stuff. In addition, any reflective metal surface always needs to be redone. The reason is because shiny/reflective metals are traditionally done procedurally (tweaking reflective and colors setting within the program) instead of using an image map (like on furniture, and people skin, and the ground and such). And procedural textures (reflective metals, water) are not compatible between programs.

          • Slamlander
            February 12, 2017, 4:01 pm | #
            This is making it very hard for me to take. I need 6-8 book covers. What you’re saying here is that it’s not going to be easy. 🙁
          • admin
            February 12, 2017, 4:57 pm | #

            It’s not. It also depends on what program you’re using as well. Overall, it is quicker…and programs like DAZ Studio do make it easier (even though I’m not a user of it) It is easier than hand drawing/painting it yourself. Plus, once you have the work done on a scene, you can just open it up again and use it as much as you want. But there is a learning curve here, and unless you are making everything yourself, content costs.

            The cover you showed me would be pretty easy though, actually. It would probably take a couple hours of build time, depending on just how much work you put in to the castle object itself…and longer of course on the render time (depends on what resolution Amazon needs for their e-publishing)

          • Slamlander
            February 12, 2017, 4:04 pm | #
            https://www.amazon.com/LEclaireur-Human-Space-6229-6320-Renaissance-ebook/dp/B00W9YE2HM/ref=sr_1_2?ie=UTF8&qid=1486929809&sr=8-2&keywords=L%27Eclaireur
          • Slamlander
            February 12, 2017, 7:02 pm | #
            Actually, that cover is one of Amazon’s stock covers. It was better than plain old text, what can I say?

            Bottom line, I need something completely fresh. Oh well …

        • Slamlander
          February 12, 2017, 7:07 pm | # | Reply
          BTW, if you don’t use DAZ Studio, what do you use?
          • admin
            February 12, 2017, 7:16 pm | #

            Carrara
            http://www.daz3d.com/carrara-8-5-pro

            I’m using 8.1. They changed somethings with the way their clothing conforming works (and how it works with older characters, which Requiem has a lot of), so I have been sticking with the 64-bit 8.1 version

            I also use Poser 2014 Pro, and a number of earlier versions due to plugins that work only in earlier Poser versions.

  2. Slamlander
    February 10, 2017, 2:34 am | # | Reply
    Actually, I wouldn’t mind seeing the floorplan of Adah’s Maris Island house either 😉
    • James Roden
      February 10, 2017, 1:50 pm | # | Reply
      The Maris Island Place that Miko, Adah, and Etain are at
      https://www.renderosity.com/mod/bcs/tropical-villa-bora-bora/99770/

      Top down views are included as well. I made some modeling changes on some of the interior work/furnishings to suit, but it is close enough to give you the idea.

  3. Slamlander
    February 10, 2017, 11:05 am | # | Reply
    My bet is on an underground garage complete with maintenance area and parts warehouse. There is also likely, hopefully, automated sand removal equipment. I can definitely see why Enki chose this location for his facilities though, sand dune will hide anything in rather short order.
  4. Jack Simth
    February 10, 2017, 1:31 pm | # | Reply
    Minor typo in the text. “seems so show” should probably be “seems to show”.

    I am enjoying the comic, thank you.

    • admin
      February 10, 2017, 2:01 pm | # | Reply

      Glad you enjoy it 🙂
      I saw the typo when I checked the site this morning….I’ll be able to fix it when I get home from work in a few hours 🙂

  5. Ken
    February 10, 2017, 1:39 pm | # | Reply
    Aerial photo’s would show roads, sand dunes or not. My guess is one or more tunnels were used – from the depot.
    • Slamlander
      February 10, 2017, 9:33 pm | # | Reply
      30 miles is a damned long tunnel. I went through the Gothard last summer and there is also the Chunnel, both took YEARS to build. Enki would have used more practical surface transportation, except under extreme circumstance.
      • Ken
        February 10, 2017, 10:17 pm | # | Reply
        Then the roads will be visible in aerial photos for centuries – especially in a desert.

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