4/8/2024
While things are getting better a lot of things are still a trainwreck on my end.
While my cat has responded to the thyroid medication, she can’t take it as a pill which is the prime reason for all of her side effects (including being vomity as all hell)
So the mighty 15 year old furball is going to be getting a topical gel in her ears, and is on anti-nausea medication and a reduced dose of the pills until she can get on the gel.
That’s one thing that’s getting better…on the other hand, the day after I posted my message about things going on pause, an elderly family member banged themselves up in a fall and is still recovering.
So we are still in wait and see mode over here. When we know more, you’ll know more. ๐
House Tindal. Physicist, Head of the Crystal One development team and all around curious man. A late term cancer patient, Dr. Gage heads out to Bellisarius Territory to settle his own curiosity about some flaws in the eyewitness reports. He now finds himself spending the last days of his life with his reformed team of Crystal One scientists in an attempt to prevent the literal end of the world.
Jessica Tindal is the new appointed head of House Tindal. Jessica is 33 years old and spent a number of years as a professional musician (Bard) before being chosen for leadership.
Looking back, these early models were kind of terrible compared to your recent work. It’s cool to watch an artist improve over the years, and I’m glad I’ve had the opportunity to be on this trip with you for the past fifteen or so years.
It’s not just my abilities….the tech and resources have progressed so far that back when these were done, the tools just didn’t exist in the home PC side of things to do what I can do with them now.
What most people don’t know who read this comic, is that I spent years stockpiling models and things that I wanted to use, but knew that I couldn’t until 64bit versions of my main software came out (because if I used those models, my programs wouldn’t even have enough memory to run)
The two biggest milestones were March and May of 2010….During that time I upgraded to my first 64bit computer system (one of the early i7’s) and Carrara 64 bit came out in May (and I bought it on May 27, 2010)
The first step let me step up to the 4gb memory limit on Carrara 7 which I was using at the time which allowed things like the Clocktower Interior to be rendered out for the first time will all the reflection and Crystal Spiders ๐
The second step was May 27, 2010 when I was actually able to truly start stacking multiple people in a scene at the same time without having to have multiple file copies of room files. Not too mention being able to totally crank up the render quality of things. There were a few hiccups, but you can see the dividing line right about there.
Looking back, these early models were kind of terrible compared to your recent work. It’s cool to watch an artist improve over the years, and I’m glad I’ve had the opportunity to be on this trip with you for the past fifteen or so years.
It’s not just my abilities….the tech and resources have progressed so far that back when these were done, the tools just didn’t exist in the home PC side of things to do what I can do with them now.
What most people don’t know who read this comic, is that I spent years stockpiling models and things that I wanted to use, but knew that I couldn’t until 64bit versions of my main software came out (because if I used those models, my programs wouldn’t even have enough memory to run)
The two biggest milestones were March and May of 2010….During that time I upgraded to my first 64bit computer system (one of the early i7’s) and Carrara 64 bit came out in May (and I bought it on May 27, 2010)
The first step let me step up to the 4gb memory limit on Carrara 7 which I was using at the time which allowed things like the Clocktower Interior to be rendered out for the first time will all the reflection and Crystal Spiders ๐
The second step was May 27, 2010 when I was actually able to truly start stacking multiple people in a scene at the same time without having to have multiple file copies of room files. Not too mention being able to totally crank up the render quality of things. There were a few hiccups, but you can see the dividing line right about there.